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Education: Juvenile Digital Media Resources
A portal to resources for research in education. This guide is primarily intended for graduate students in the College of Education.
Welcome to ALSC's Digital Media Resources page. This collection is a go-to list for children’s librarians navigating their way through the evolving digital landscape.
Discover current articles, blog posts, and websites about iPads, tablets, eBooks, apps and more. Each article topic is divided into the following categories: All Things Digital, eBooks, Tablets & Apps, and Early Literacy.
Do you have eBooks in your library? Are you thinking about starting a library program with tablets? Curious about what’s happening in the digital world and libraries? What makes a good app for young children?
This webpage offers the latest tech news impacting the youth services field. Please visit us often. We hope to encourage a healthy dialogue around these topics, and to continually grow the site with new materials and your recommendations.
Preparing teens for the workforce is a major concern in the U.S. In the last three decades, the skills required for teens to succeed in the workforce have changed drastically, but the skills emphasized in schools have not kept up with these changes.
Reaching teens through libraries is a natural fit. Libraries bridge the gap between in-school and out-of-school time, helping teens learn through digital media so they can achieve more academically and develop the digital and media literacy skills they will need in order to be informed, productive citizens. In 2010, half of the nation’s 14 - 18 year olds reported visiting a library to use a computer. A 2011 student from the Institute of Museum and Library Services, Opportunity for All, reported that youth ages 14-24 make up 25% of all library users, which made them the largest group in study
Black Girls CODE is devoted to showing the world that black girls can code, and do so much more.
By reaching out to the community through workshops and after school programs, Black Girls CODE introduces computer coding lessons to young girls from underrepresented communities in programming languages such as Scratch or Ruby on Rails. Black Girls CODE has set out to prove to the world that girls of every color have the skills to become the programmers of tomorrow. By promoting classes and programs we hope to grow the number of women of color working in technology and give underprivileged girls a chance to become the masters of their technological worlds.
DIY (“Do-It-Yourself”) Girls’ mission is to increase women and girls’ interest in technology, engineering and making by providing hands-on educational experiences. DIY Girls develops and implements educational programs and events designed to encourage exploration with technology, promote self-confidence and support aspiration to technical careers.
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