The makerspace has  Quest VR Headsets that offering gaming, unique virtual experiences, and industry training applications. These virtual reality devices combine hardware, software and creative platforms to unleash imaginations from the limits of our world.
Jump into the future of art, storytelling, gaming, enterprise and entertainment.
Experience the world-famous “Secret Annex” of the Anne Frank House in a never before seen way. Travel back to the years of the Second World War and wander through the rooms of the Secret Annex, where Anne Frank, her family and four other Jews hid from Nazi persecution during WW2.
Immerse yourself in Anne’s thoughts as you traverse each faithfully recreated room, fully restored thanks to the power of VR, and find out what happened to the Annex’ brave inhabitants.
It’s been sixty years since Dr. Martin Luther King delivered his iconic "I Have a Dream" speech, but the messages from that speech resonate today. “MLK: Now is the Time” is an immersive journey that explores key themes of Dr. King's speech and highlights systemic inequities that persist in our society. Through first-person stories and interactions, “MLK: Now is the Time” drops you into a thoroughly modern interpretation of a contemporary March on Washington that will inform and inspire a new generation of activists.
Achieving racial justice requires understanding racism. This project uses immersive virtual reality (IVR) to create a “virtual shoes” experience through which a participant can viscerally embody an avatar who encounters various forms of racism.
CREATE A BOUNDARY
When you first put on the Oculus headset, you will be prompted to create a boundary. You will draw a virtual circle in your room. Make sure your circle does not contain objects or tripping hazards.
When you immersed in your VR experience, you may see a grid that looks like the image below. This means that you are too close to the edge of your boundary, you should move back and work continue the experience within the parameters you created when you first started.
VR and Hospitality/Tourism
"VR and AR are increasingly being adopted and implemented in diverse tourism and hospitality areas such as theme parks, cruises, museums and destination marketing. The travel and tourism industry has begun to apply the virtual world as an innovative marketing medium to create the brand of tourism destinations, develop interactive advertising and boost tourists’ attitude toward a destination. A variety of VR and AR applications also provide practitioners with innovative ways to revitalize their original properties to attract more visitors and to improve service experience. VR and AR, thus, likely transform the way by which one experiences a destination or an attraction, facilitating a more immersive, interactive and diversified experience. In essence, AR/VR technology enables consumers to know and experience products and places in novel ways" (Wei, 2019).
ADVERTISING & PROMOTION
* View these on the Oculus YouTube App for a VR experience
Wei, W. (2019). Research progress on virtual reality (VR) and augmented reality (AR) in tourism and hospitality: A critical review of publications from 2000 to 2018. Journal of Hospitality and Tourism Technology, 10(4), 539-570. DOI: 10.1108/JHTT-04-2018-0030
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