Meta Quest 2 VR Headsets
The makerspace has [2] Quest VR Headsets that offering gaming, unique virtual experiences, and industry training applications. These virtual reality devices combine hardware, software and creative platforms to unleash imaginations from the limits of our world.
Jump into the future of art, storytelling, gaming, enterprise and entertainment.
To make a reservation click here.
What is Virtual Reality?
VR Experiences
Experience the world-famous “Secret Annex” of the Anne Frank House in a never before seen way. Travel back to the years of the Second World War and wander through the rooms of the Secret Annex, where Anne Frank, her family and four other Jews hid from Nazi persecution during WW2.
Immerse yourself in Anne’s thoughts as you traverse each faithfully recreated room, fully restored thanks to the power of VR, and find out what happened to the Annex’ brave inhabitants.
It’s been sixty years since Dr. Martin Luther King delivered his iconic "I Have a Dream" speech, but the messages from that speech resonate today. “MLK: Now is the Time” is an immersive journey that explores key themes of Dr. King's speech and highlights systemic inequities that persist in our society. Through first-person stories and interactions, “MLK: Now is the Time” drops you into a thoroughly modern interpretation of a contemporary March on Washington that will inform and inspire a new generation of activists.
Published January 12, 2023
Flight School, TIME Studios
Funded by The Brown Institute for Media Innovation
Achieving racial justice requires understanding racism. This project uses immersive virtual reality (IVR) to create a “virtual shoes” experience through which a participant can viscerally embody an avatar who encounters various forms of racism.
VR and Hospitality/Tourism
"VR and AR are increasingly being adopted and implemented in diverse tourism and hospitality areas such as theme parks, cruises, museums and destination marketing. The travel and tourism industry has begun to apply the virtual world as an innovative marketing medium to create the brand of tourism destinations, develop interactive advertising and boost tourists’ attitude toward a destination. A variety of VR and AR applications also provide practitioners with innovative ways to revitalize their original properties to attract more visitors and to improve service experience. VR and AR, thus, likely transform the way by which one experiences a destination or an attraction, facilitating a more immersive, interactive and diversified experience. In essence, AR/VR technology enables consumers to know and experience products and places in novel ways" (Wei, 2019).
ADVERTISING & PROMOTION
EXPERIENCES
* View these on the Oculus YouTube App for a VR experience
TRAINING
BOOKING
Citation:
Tips
CREATE A BOUNDARY
When you first put on the Oculus headset, you will be prompted to create a boundary. You will draw a virtual circle in your room. Make sure your circle does not contain objects or tripping hazards.
When you are immersed in your VR experience, you may see a grid that looks like the image below. This means that you are too close to the edge of your boundary, you should move back and continue the experience within the parameters you created when you first started.
VR and Engineering
USE OUR HEADSETS TO MASTER ENGINEERING CONCEPTS & TECHNIQUES
In collaboration with the Engineering Department we now offer Tooling U-SME on our Meta Quest Headsets. Login using your personal account (provided by your Engineering Instructor) to complete your assigned virtual labs.
HOW IS VR BEING USED IN ENGINEERING?
VR technology has enhanced the engineering industry in various ways. Specialists can design 3D models with ease, troubleshoot technical issues using VR applications, and newcomers to the profession can learn engineering practices and techniques in a virtual space before getting out into the field. Studies have shown that VR training improves academic outcomes and reduces unnecessary spending.
If you want to read more about the benefits of VR in Engineering practices take a look some of these books and articles available through the Pollak Library:
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Kamińska, Dorota, et al. “Virtual Reality as a New Trend in Mechanical and Electrical Engineering Education.” Open Physics, vol. 15, no. 1, 2017, pp. 936–41, doi:10.1515/phys-2017-0114.
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Scaravetti, Dominique, and Rémy François. “Implementation of Augmented Reality in a Mechanical Engineering Training Context.” Computers (Basel), vol. 10, no. 12, 2021, pp. 163-, doi:10.3390/computers10120163.
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Yap, Hwa Jen, et al. “Process Planning and Scheduling for Loop Layout Robotic Workcell Using Virtual Reality Technology.” Advances in Mechanical Engineering, vol. 11, no. 9, 2019, pp. 168781401987832-, doi:10.1177/1687814019878326.
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Ivanov, Vitalii., et al. Augmented Reality for Engineering Graphics. 1st ed. 2024., Springer Nature Switzerland, 2024, doi:10.1007/978-3-031-44641-2.
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Abidi, Mustufa Haider, et al. “Assessment of Virtual Reality-Based Manufacturing Assembly Training System.” International Journal of Advanced Manufacturing Technology, vol. 105, no. 9, 2019, pp. 3743–59, doi:10.1007/s00170-019-03801-3.
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Vlah, Daria, et al. “VR as a 3D Modelling Tool in Engineering Design Applications.” Applied Sciences, vol. 11, no. 16, 2021, pp. 7570-, doi:10.3390/app11167570.