Welcome
Virtual Reality (VR) is a computer-simulated 3D experience – representing imaginary or real environments -- in which a person is immersed by using specific VR equipment. The level of sensory and physical interaction depends on the type of VR equipment and the design of the VR experience. A VR headset is always required and handheld controllers are sometimes required.
VR vs. AR. vs. MR
This 1-1/2 -minute video provides an excellent explanation about the difference between virtual reality (VR), augmented reality (AR), and mixed reality (MR) immersive technologies.
Pollak Library Makerspace Headsets
Meta Quest 2 VR Headsets
The Pollak Library Makerspace has two Meta (formerly Oculus) Quest 2 Virtual Reality (VR) headsets available to use by CSUF students, faculty, and staff. This is the same VR headset that I personally own and use. The Meta Quest 2 is a standalone, all-in-one, VR headset that can be used over WiFi. It can also be tethered to a high end gaming PC.
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The Pollak Library MakerspaceThe Pollak Library Makerspace is a place where students, faculty, and staff can make, create, collaborate, and innovate. Drop-in hours are available, and some equipment can be reserved ahead of time. Check-in at the Library Makerspace service desk on the 2nd Floor of Library North.
I.T. Innovation Center Headsets
Meta Quest 3 MR Headsets
The Innovation Center run by I.T. has four Meta Quest 3 Mixed Reality (MR) headsets available to use by CSUF students, faculty, and staff. Mixed Reality lets you use Virtual Reality or Augmented Reality. The Meta Quest 3 is a standalone, all-in-one, MR headset that can be used over WiFi. It can also be tethered to a high end gaming PC.
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CSUF I.T. Innovation CenterThe CSUF Innovation Center is a place where students, faculty, and staff can create, innovate, and collaborate on advanced technology. Drop-in hours are available, and equipment can be reserved ahead of time. Check-in at the CEDA service desk on the 2nd Floor of Library North.
