Viewing and using VR experiences requires wearing a VR headset. Some VR experiences also require hand controllers to interact more with those experiences. These experiences are sometimes referred to as VR apps. These might be virtual tours or exhibits, games, films, educational apps, etc.
This section focuses on the Meta (formerly Oculus) Quest 2 VR headset since that is the device used in the CSUF Pollak Library Makerspace and the CSUF Digital History Lab. The Quest 2 headset includes hand tracking technology, for a more tactile interactive experience. It can be used in a standalone environment with just WiFi, or it can be tethered to a high end gaming PC.
Following are Meta Quest 2 VR experiences available for free that I have reviewed or used and recommend for disciplines or courses in which I have provided digital literacy instruction.
Following are VR experiences available for free that I have reviewed or used and recommend for disciplines or courses in which I have provided digital literacy instruction. These work on an HTC Vive headset.
Following are smartphone VR experiences available for free that I have reviewed or used and recommend for disciplines or courses in which I have provided digital literacy instruction. These work on cardboard style and other smartphone VR headsets.